Salīdzināt metodes
Apskatiet izvēlētās metodes blakus; rindas, kas atšķiras, ir izceltas.
| Q-apmācība× | Dinamiskā programmēšana× | |
|---|---|---|
| Nozare≠ | Mašīnmācīšanās | Optimizācija |
| Saime≠ | Machine learning | Process / pipeline |
| Izcelsmes gads≠ | 1992 | 1957 |
| Autors≠ | Christopher Watkins & Peter Dayan | Richard Bellman |
| Tips≠ | Model-free reinforcement-learning control algorithm | Exact combinatorial optimization via recursive decomposition |
| Pirmavots≠ | Watkins, C. J. C. H., & Dayan, P. (1992). Q-learning. Machine Learning, 8(3–4), 279–292. DOI ↗ | Bellman, R. (1957). Dynamic Programming. Princeton University Press. ISBN: 978-0-691-07951-6 |
| Citi nosaukumi | Q-learning algorithm, tabular Q-learning, off-policy TD control, Q-öğrenme | DP, Bellman's Principle of Optimality, Recursive Optimization, Dinamik Programlama |
| Saistītās | 3 | 3 |
| Kopsavilkums≠ | Q-learning, introduced by Christopher Watkins and Peter Dayan in 1992, is a model-free reinforcement-learning algorithm that learns the value of taking each action in each state — the Q-function — purely from experience, without a model of the environment. It is off-policy: it learns the optimal action-values while following an exploratory behaviour policy, and under standard conditions it provably converges to the optimal policy. | Dynamic Programming (DP) is an exact optimization technique introduced by Richard Bellman in 1957 for solving multi-stage decision problems. It decomposes a complex problem into simpler, overlapping subproblems, solves each subproblem once, and stores the results to avoid redundant computation. Grounded in the Principle of Optimality, DP guarantees globally optimal solutions whenever the problem exhibits overlapping subproblems and optimal substructure. |
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