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Rule Induction×決定木×
分野機械学習機械学習
系統Machine learningMachine learning
提唱年19951984
提唱者William W. CohenBreiman, Friedman, Olshen & Stone
種類Supervised rule learning algorithmRecursive partitioning (if-then rules)
原典Cohen, W. W. (1995). Fast effective rule induction. Proceedings of the 12th International Conference on Machine Learning, 115–123. DOI ↗Breiman, L., Friedman, J.H., Olshen, R.A. & Stone, C.J. (1984). Classification and Regression Trees. Wadsworth. DOI ↗
別名RIPPER, Propositional Rule Learning, Kural Tümevarımı, Inductive Rule LearningKarar Ağacı (Decision Tree), karar ağacı, classification tree, regression tree
関連25
概要Rule Induction, and specifically the RIPPER (Repeated Incremental Pruning to Produce Error Reduction) algorithm, is a supervised machine learning method that learns a compact set of IF-THEN classification rules from labeled training data. Introduced by William W. Cohen in 1995, RIPPER applies a separate-and-conquer strategy combined with minimum description length (MDL) pruning to generate rules that are both accurate and interpretable, making it a landmark algorithm in the field of inductive rule learning.A Decision Tree is an interpretable classification and regression method, formalised by Breiman, Friedman, Olshen and Stone in their 1984 CART framework, that partitions the data with hierarchical if-then rules. Each split sends observations down one branch or another until a prediction is read off the leaf.
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ScholarGate手法を比較: Rule Induction · Decision Tree. 2026-06-17に以下より取得 https://scholargate.app/ja/compare