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Q学習×深層強化学習×
分野機械学習深層学習
系統Machine learningMachine learning
提唱年19922015
提唱者Christopher Watkins & Peter DayanMnih, V. et al. (DQN)
種類Model-free reinforcement-learning control algorithmSequential decision-making (agent–environment interaction)
原典Watkins, C. J. C. H., & Dayan, P. (1992). Q-learning. Machine Learning, 8(3–4), 279–292. DOI ↗Mnih, V. et al. (2015). Human-Level Control through Deep Reinforcement Learning. Nature, 518, 529–533. DOI ↗
別名Q-learning algorithm, tabular Q-learning, off-policy TD control, Q-öğrenmeDerin Pekiştirmeli Öğrenme (DQN / PPO / A3C), derin pekiştirmeli öğrenme, deep RL, DRL
関連34
概要Q-learning, introduced by Christopher Watkins and Peter Dayan in 1992, is a model-free reinforcement-learning algorithm that learns the value of taking each action in each state — the Q-function — purely from experience, without a model of the environment. It is off-policy: it learns the optimal action-values while following an exploratory behaviour policy, and under standard conditions it provably converges to the optimal policy.Deep Reinforcement Learning combines neural networks with reinforcement learning so an agent learns by interacting with an environment, popularised by Mnih and colleagues' 2015 Nature work on human-level Atari control. Instead of learning from a fixed labelled dataset, the agent takes actions, observes rewards, and gradually shapes a policy that maximises long-run return.
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ScholarGate手法を比較: Q-Learning · Deep Reinforcement Learning. 2026-06-17に以下より取得 https://scholargate.app/ja/compare