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| 勾配ブースティング× | 正則化ブースティング× | |
|---|---|---|
| 分野 | 機械学習 | 機械学習 |
| 系統 | Machine learning | Machine learning |
| 提唱年≠ | 2001 | 2001–2016 |
| 提唱者≠ | Friedman, J. H. | Friedman, J. H.; extended by Chen & Guestrin |
| 種類≠ | Ensemble (sequential boosting of decision trees) | Regularized ensemble (boosting with shrinkage/penalty) |
| 原典 | Friedman, J. H. (2001). Greedy Function Approximation: A Gradient Boosting Machine. Annals of Statistics, 29(5), 1189–1232. DOI ↗ | Friedman, J. H. (2001). Greedy function approximation: A gradient boosting machine. Annals of Statistics, 29(5), 1189–1232. DOI ↗ |
| 別名 | Gradient Boosting (GBM), GBM, gradient boosted trees, gradient boosting machine | shrinkage boosting, penalized boosting, regularized gradient boosting, L1/L2 boosting |
| 関連 | 5 | 5 |
| 概要≠ | Gradient Boosting is an ensemble learning method, formalised by Jerome H. Friedman in 2001, that combines a sequence of weak learners — typically shallow decision trees — so that each new tree is fitted to minimise the residual errors of the trees before it. It is the core algorithm behind popular implementations such as XGBoost, LightGBM and CatBoost. | Regularized boosting extends gradient boosting by adding explicit controls — shrinkage (learning rate), L1/L2 weight penalties, subsampling, and tree-complexity limits — to the objective function and the update rule. These constraints reduce overfitting, stabilise the model on noisy or small datasets, and are the core reason why systems such as XGBoost and LightGBM consistently outperform vanilla boosting on real-world tabular benchmarks. |
| ScholarGateデータセット ↗ |
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