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動的計画法×深層強化学習×
分野最適化深層学習
系統Process / pipelineMachine learning
提唱年19572015
提唱者Richard BellmanMnih, V. et al. (DQN)
種類Exact combinatorial optimization via recursive decompositionSequential decision-making (agent–environment interaction)
原典Bellman, R. (1957). Dynamic Programming. Princeton University Press. ISBN: 978-0-691-07951-6Mnih, V. et al. (2015). Human-Level Control through Deep Reinforcement Learning. Nature, 518, 529–533. DOI ↗
別名DP, Bellman's Principle of Optimality, Recursive Optimization, Dinamik ProgramlamaDerin Pekiştirmeli Öğrenme (DQN / PPO / A3C), derin pekiştirmeli öğrenme, deep RL, DRL
関連34
概要Dynamic Programming (DP) is an exact optimization technique introduced by Richard Bellman in 1957 for solving multi-stage decision problems. It decomposes a complex problem into simpler, overlapping subproblems, solves each subproblem once, and stores the results to avoid redundant computation. Grounded in the Principle of Optimality, DP guarantees globally optimal solutions whenever the problem exhibits overlapping subproblems and optimal substructure.Deep Reinforcement Learning combines neural networks with reinforcement learning so an agent learns by interacting with an environment, popularised by Mnih and colleagues' 2015 Nature work on human-level Atari control. Instead of learning from a fixed labelled dataset, the agent takes actions, observes rewards, and gradually shapes a policy that maximises long-run return.
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ScholarGate手法を比較: Dynamic Programming · Deep Reinforcement Learning. 2026-06-15に以下より取得 https://scholargate.app/ja/compare