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深層強化学習×整数計画法×
分野深層学習最適化
系統Machine learningProcess / pipeline
提唱年20151958
提唱者Mnih, V. et al. (DQN)Ralph Gomory (cutting planes, 1958); land-and-doig branch-and-bound (1960)
種類Sequential decision-making (agent–environment interaction)Mathematical optimisation — exact combinatorial method
原典Mnih, V. et al. (2015). Human-Level Control through Deep Reinforcement Learning. Nature, 518, 529–533. DOI ↗Wolsey, L.A. (1998). Integer Programming. Wiley. ISBN: 9780471283669
別名Derin Pekiştirmeli Öğrenme (DQN / PPO / A3C), derin pekiştirmeli öğrenme, deep RL, DRLIP, MIP, mixed-integer programming, mixed-integer linear programming
関連44
概要Deep Reinforcement Learning combines neural networks with reinforcement learning so an agent learns by interacting with an environment, popularised by Mnih and colleagues' 2015 Nature work on human-level Atari control. Instead of learning from a fixed labelled dataset, the agent takes actions, observes rewards, and gradually shapes a policy that maximises long-run return.Integer programming (IP), also called mixed-integer programming (MIP) when only some variables are restricted to whole numbers, is a branch of mathematical optimisation in which some or all decision variables must take integer or binary values. Building on linear programming, it was formalised through Ralph Gomory's cutting-plane method (1958) and the Land-and-Doig branch-and-bound algorithm (1960), and it has since become the standard exact framework for scheduling, assignment, routing, and resource-allocation problems.
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ScholarGate手法を比較: Deep Reinforcement Learning · Integer Programming. 2026-06-15に以下より取得 https://scholargate.app/ja/compare