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決定木×一般化加法モデル(GAM)×勾配ブースティング×回帰スプラインと平滑化スプライン×
分野機械学習機械学習機械学習機械学習
系統Machine learningMachine learningMachine learningMachine learning
提唱年1984198620011996
提唱者Breiman, Friedman, Olshen & StoneTrevor Hastie & Robert TibshiraniFriedman, J. H.Spline regression literature; P-splines by Eilers & Marx
種類Recursive partitioning (if-then rules)Semi-parametric additive regression modelEnsemble (sequential boosting of decision trees)Piecewise-polynomial nonparametric regression
原典Breiman, L., Friedman, J.H., Olshen, R.A. & Stone, C.J. (1984). Classification and Regression Trees. Wadsworth. DOI ↗Hastie, T., & Tibshirani, R. (1986). Generalized additive models. Statistical Science, 1(3), 297–310. DOI ↗Friedman, J. H. (2001). Greedy Function Approximation: A Gradient Boosting Machine. Annals of Statistics, 29(5), 1189–1232. DOI ↗Eilers, P. H. C., & Marx, B. D. (1996). Flexible smoothing with B-splines and penalties. Statistical Science, 11(2), 89–121. DOI ↗
別名Karar Ağacı (Decision Tree), karar ağacı, classification tree, regression treeGAM, additive model, spline-based additive regression, Genelleştirilmiş toplamsal modelGradient Boosting (GBM), GBM, gradient boosted trees, gradient boosting machinesplines, cubic splines, natural splines, smoothing splines
関連5454
概要A Decision Tree is an interpretable classification and regression method, formalised by Breiman, Friedman, Olshen and Stone in their 1984 CART framework, that partitions the data with hierarchical if-then rules. Each split sends observations down one branch or another until a prediction is read off the leaf.A generalized additive model, introduced by Trevor Hastie and Robert Tibshirani in 1986, extends the generalized linear model by replacing each linear term with a smooth, data-driven function of the predictor. This lets the model capture nonlinear relationships while preserving the additive, term-by-term interpretability of regression: each predictor contributes its own estimated curve, and the curves simply add up (on a link scale) to predict the response.Gradient Boosting is an ensemble learning method, formalised by Jerome H. Friedman in 2001, that combines a sequence of weak learners — typically shallow decision trees — so that each new tree is fitted to minimise the residual errors of the trees before it. It is the core algorithm behind popular implementations such as XGBoost, LightGBM and CatBoost.Regression splines model a nonlinear relationship by fitting piecewise polynomials that join smoothly at a set of points called knots. Cubic and natural splines are the most common, and smoothing splines add a roughness penalty that automatically balances fit against smoothness. Splines are the standard flexible building block for univariate nonlinear regression and the basis of generalized additive models.
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ScholarGate手法を比較: Decision Tree · Generalized Additive Model · Gradient Boosting · Regression Splines. 2026-06-18に以下より取得 https://scholargate.app/ja/compare