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| Metode Simpleks× | Algoritma Dijkstra× | |
|---|---|---|
| Bidang | Riset Operasi | Riset Operasi |
| Keluarga | Machine learning | Machine learning |
| Tahun asal≠ | 1947 | 1956 |
| Pencetus≠ | George Dantzig | Edsger W. Dijkstra |
| Tipe | algorithm | algorithm |
| Sumber perintis≠ | Dantzig, G. B. (1963). Linear Programming and Extensions. Princeton University Press. DOI ↗ | Dijkstra, E. W. (1959). A note on two problems in connexion with graphs. Numerische Mathematik, 1(1), 269-271. DOI ↗ |
| Alias≠ | simplex algorithm | Dijkstra's algorithm, shortest path algorithm |
| Terkait≠ | 4 | 3 |
| Ringkasan≠ | The Simplex Method, developed by George Dantzig in 1947, is a foundational algorithm for solving linear programming problems. It systematically explores vertices of the feasible region to find the optimal solution where the objective function is maximized or minimized subject to linear constraints. | Dijkstra's Algorithm, introduced by Edsger W. Dijkstra in 1956, is one of the most fundamental algorithms in computer science for solving the single-source shortest path problem. It finds the shortest path from a starting vertex to all other vertices in a weighted graph with non-negative edge weights. |
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