Võrdle meetodeid
Vaata valitud meetodeid kõrvuti; erinevad read on esile tõstetud.
| Täiuslik alammängu tasakaal× | Täis tasakaal× | |
|---|---|---|
| Valdkond | Mänguteooria | Mänguteooria |
| Perekond | Machine learning | Machine learning |
| Tekkeaasta≠ | 1965 | 1950 |
| Looja≠ | Reinhard Selten | John Nash |
| Tüüp | algorithm | algorithm |
| Algallikas≠ | Selten, R. (1965). Spieltheoretische Behandlung eines Oligopolmodells mit Nachfrageträgheit. Zeitschrift für die gesamte Staatswissenschaft, 121, 301-324. link ↗ | Nash, J. F. (1950). Equilibrium points in N-person games. Proceedings of the National Academy of Sciences, 36(1), 48-49. DOI ↗ |
| Rööpnimetused≠ | Backward Induction, Sequential Equilibrium, Extensive-Form Equilibrium | Lemke-Howson Equilibrium, Completely Labeled Pair |
| Seotud | 4 | 4 |
| Kokkuvõte≠ | Subgame Perfect Equilibrium (SPE) is a refinement of Nash Equilibrium for sequential games, introduced by Reinhard Selten in 1965. It requires that strategy profiles constitute a Nash Equilibrium in every subgame, eliminating non-credible threats and incredible promises. Backward induction is the primary computational method for finding SPE in finite games. | Nash Equilibrium is a game-theoretic solution concept where no player can unilaterally deviate to improve their payoff. Formalized by John Nash in 1950, the Lemke-Howson algorithm computationally finds equilibria in bimatrix games by identifying completely labeled vertex pairs in the strategy polytopes. |
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