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Süva tugevdamisõpe×XGBoost×
ValdkondSüvaõpeMasinõpe
PerekondMachine learningMachine learning
Tekkeaasta20152016
LoojaMnih, V. et al. (DQN)Chen, T. & Guestrin, C.
TüüpSequential decision-making (agent–environment interaction)Ensemble (gradient-boosted decision trees)
AlgallikasMnih, V. et al. (2015). Human-Level Control through Deep Reinforcement Learning. Nature, 518, 529–533. DOI ↗Chen, T. & Guestrin, C. (2016). XGBoost: A Scalable Tree Boosting System. Proceedings of the 22nd ACM SIGKDD, 785–794. DOI ↗
RööpnimetusedDerin Pekiştirmeli Öğrenme (DQN / PPO / A3C), derin pekiştirmeli öğrenme, deep RL, DRLXGBoost, extreme gradient boosting, scalable tree boosting
Seotud45
KokkuvõteDeep Reinforcement Learning combines neural networks with reinforcement learning so an agent learns by interacting with an environment, popularised by Mnih and colleagues' 2015 Nature work on human-level Atari control. Instead of learning from a fixed labelled dataset, the agent takes actions, observes rewards, and gradually shapes a policy that maximises long-run return.XGBoost (Extreme Gradient Boosting) is a scalable tree-boosting algorithm introduced by Tianqi Chen and Carlos Guestrin in 2016. It builds a strong predictor by adding decision trees one at a time, each correcting the errors left by the trees before it, and is a powerful prediction method widely used in competitions.
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ScholarGateVõrdle meetodeid: Deep Reinforcement Learning · XGBoost. Loetud 2026-06-17 aadressilt https://scholargate.app/et/compare