ScholarGate
Assistent

Compara mètodes

Revisa els mètodes seleccionats l'un al costat de l'altre; les files que difereixen es ressalten.

Q-Learning×Aprenentatge per Reforç Profund×Programació Dinàmica×
CampAprenentatge automàticAprenentatge profundOptimització
FamíliaMachine learningMachine learningProcess / pipeline
Any d'origen199220151957
Autor originalChristopher Watkins & Peter DayanMnih, V. et al. (DQN)Richard Bellman
TipusModel-free reinforcement-learning control algorithmSequential decision-making (agent–environment interaction)Exact combinatorial optimization via recursive decomposition
Font seminalWatkins, C. J. C. H., & Dayan, P. (1992). Q-learning. Machine Learning, 8(3–4), 279–292. DOI ↗Mnih, V. et al. (2015). Human-Level Control through Deep Reinforcement Learning. Nature, 518, 529–533. DOI ↗Bellman, R. (1957). Dynamic Programming. Princeton University Press. ISBN: 978-0-691-07951-6
ÀliesQ-learning algorithm, tabular Q-learning, off-policy TD control, Q-öğrenmeDerin Pekiştirmeli Öğrenme (DQN / PPO / A3C), derin pekiştirmeli öğrenme, deep RL, DRLDP, Bellman's Principle of Optimality, Recursive Optimization, Dinamik Programlama
Relacionats343
ResumQ-learning, introduced by Christopher Watkins and Peter Dayan in 1992, is a model-free reinforcement-learning algorithm that learns the value of taking each action in each state — the Q-function — purely from experience, without a model of the environment. It is off-policy: it learns the optimal action-values while following an exploratory behaviour policy, and under standard conditions it provably converges to the optimal policy.Deep Reinforcement Learning combines neural networks with reinforcement learning so an agent learns by interacting with an environment, popularised by Mnih and colleagues' 2015 Nature work on human-level Atari control. Instead of learning from a fixed labelled dataset, the agent takes actions, observes rewards, and gradually shapes a policy that maximises long-run return.Dynamic Programming (DP) is an exact optimization technique introduced by Richard Bellman in 1957 for solving multi-stage decision problems. It decomposes a complex problem into simpler, overlapping subproblems, solves each subproblem once, and stores the results to avoid redundant computation. Grounded in the Principle of Optimality, DP guarantees globally optimal solutions whenever the problem exhibits overlapping subproblems and optimal substructure.
ScholarGateConjunt de dades
  1. v1
  2. 2 Fonts
  3. PUBLISHED
  1. v1
  2. 2 Fonts
  3. PUBLISHED
  1. v1
  2. 1 Fonts
  3. PUBLISHED

Ves a la cerca Baixa les diapositives

ScholarGateCompara mètodes: Q-Learning · Deep Reinforcement Learning · Dynamic Programming. Recuperat el 2026-06-17 de https://scholargate.app/ca/compare