So sánh phương pháp
Xem các phương pháp đã chọn cạnh nhau; những hàng khác biệt được làm nổi bật.
| Digital Ethnography× | Lý thuyết Nền tảng× | |
|---|---|---|
| Lĩnh vực≠ | Định tính | Nghiên cứu định tính |
| Họ | Process / pipeline | Process / pipeline |
| Năm ra đời≠ | Late 1990s – 2000s | 1967 |
| Người khởi xướng≠ | Christine Hine (virtual ethnography); Robert V. Kozinets (netnography) | Barney Glaser and Anselm Strauss |
| Loại≠ | Qualitative research method | Method |
| Công trình gốc≠ | Kozinets, R. V. (2010). Netnography: Doing Ethnographic Research Online. Sage. ISBN: 978-1847875228 | Glaser, B. G., & Strauss, A. L. (1967). The discovery of grounded theory: Strategies for qualitative research. Aldine. link ↗ |
| Tên gọi khác≠ | online ethnography, virtual ethnography, internet ethnography, netnography | GT, Grounded Theory Approach |
| Liên quan≠ | 6 | 3 |
| Tóm tắt≠ | Digital ethnography is a qualitative research method that adapts traditional ethnographic fieldwork to online and digitally mediated settings. Drawing on sustained participant observation, document collection, and sometimes interviews, the researcher immerses themselves in one or more digital communities — social media platforms, forums, gaming spaces, or messaging groups — to understand how culture, identity, and social practice are constructed through digital interaction. The approach recognises that online spaces are not merely reflections of offline life but distinctive sites of cultural production in their own right. | Grounded Theory (GT) is a systematic qualitative research methodology in which theory emerges directly from data through iterative analysis, rather than being imposed before data collection. Developed by Barney Glaser and Anselm Strauss in 1967, GT prioritizes generating explanatory frameworks grounded in evidence. |
| ScholarGateBộ dữ liệu ↗ |
|
|