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| Học tăng cường sâu× | Phương pháp độ dốc chính sách× | |
|---|---|---|
| Lĩnh vực≠ | Học sâu | Học máy |
| Họ | Machine learning | Machine learning |
| Năm ra đời≠ | 2015 | 1992 |
| Người khởi xướng≠ | Mnih, V. et al. (DQN) | Ronald Williams (REINFORCE); Sutton et al. (policy gradient theorem) |
| Loại≠ | Sequential decision-making (agent–environment interaction) | Policy-based reinforcement learning |
| Công trình gốc≠ | Mnih, V. et al. (2015). Human-Level Control through Deep Reinforcement Learning. Nature, 518, 529–533. DOI ↗ | Williams, R. J. (1992). Simple statistical gradient-following algorithms for connectionist reinforcement learning. Machine Learning, 8(3–4), 229–256. DOI ↗ |
| Tên gọi khác≠ | Derin Pekiştirmeli Öğrenme (DQN / PPO / A3C), derin pekiştirmeli öğrenme, deep RL, DRL | REINFORCE, actor-critic, policy optimization, politika gradyanı |
| Liên quan | 4 | 4 |
| Tóm tắt≠ | Deep Reinforcement Learning combines neural networks with reinforcement learning so an agent learns by interacting with an environment, popularised by Mnih and colleagues' 2015 Nature work on human-level Atari control. Instead of learning from a fixed labelled dataset, the agent takes actions, observes rewards, and gradually shapes a policy that maximises long-run return. | Policy gradient methods are reinforcement-learning algorithms that optimize a parameterized policy directly by gradient ascent on the expected return, rather than learning action-values and acting greedily. Founded on Ronald Williams' 1992 REINFORCE algorithm and the policy gradient theorem of Sutton and colleagues (2000), they naturally handle stochastic and continuous action spaces and underpin modern actor-critic and deep-RL algorithms. |
| ScholarGateBộ dữ liệu ↗ |
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