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Multi-Objective Cellular Automata×Multiobjektiv genetisk algoritm (MOGA)×
ÄmnesområdeSimuleringSimulering
FamiljProcess / pipelineProcess / pipeline
Ursprungsår1990s–2000s1984
UpphovspersonVarious (Liu et al., White & Engelen, Clarke et al.)Schaffer, J. D. (early MOGA); Goldberg, D. E. (GA foundations)
TypHybrid simulation-optimizationPopulation-based evolutionary optimizer
UrsprungskällaLiu, X., Liang, X., Li, X., Xu, X., Ou, J., Chen, Y., Li, S., Wang, S., Pei, F. (2017). A future land use simulation model (FLUS) for simulating multiple land use scenarios by coupling human and natural effects. Landscape and Urban Planning, 168, 94-116. DOI ↗Goldberg, D. E. (1989). Genetic algorithms in search, optimization, and machine learning. Addison-Wesley. ISBN: 9780201157673
AliasMOCA, Multi-objective CA, Multi-criteria cellular automata, MO-CAMOGA, Multi-objective GA, Evolutionary multi-objective optimization, EMO
Närliggande54
SammanfattningMulti-Objective Cellular Automata (MOCA) couples the bottom-up spatial dynamics of cellular automata with multi-objective optimization to simultaneously pursue competing goals — such as maximizing urban compactness while minimizing ecosystem loss. Each grid cell updates its state based on transition rules that are calibrated or steered to satisfy a Pareto-optimal trade-off among two or more objectives, making the method widely used in land-use change simulation, urban growth modeling, and spatial planning under conflicting demands.A Multi-Objective Genetic Algorithm (MOGA) is an evolutionary computation method that evolves a population of candidate solutions toward a Pareto-optimal front, simultaneously optimizing two or more conflicting objective functions. It avoids collapsing trade-offs into a single score, instead producing a set of non-dominated solutions for the decision-maker to choose among.
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ScholarGateJämför metoder: Multi-objective cellular automata · Multi-objective genetic algorithm. Hämtad 2026-06-15 från https://scholargate.app/sv/compare