Krahasoni metodat
Shqyrtoni metodat e zgjedhura krah për krah; rreshtat që ndryshojnë janë të theksuar.
| Vëzhgimi i Distancuar Jo-pjesëmarrës× | Etnografia Dixhitale× | |
|---|---|---|
| Fusha≠ | Metodologjia e anketave | Cilësore |
| Familja | Process / pipeline | Process / pipeline |
| Viti i origjinës≠ | 1990s–2000s (digital/virtual adaptation) | Late 1990s – 2000s |
| Krijuesi≠ | Adapted from classical non-participant observation; remote digital application developed through internet research methodology (Hine, Mann, Stewart, and others, 1990s–2000s) | Christine Hine (virtual ethnography); Robert V. Kozinets (netnography) |
| Lloji≠ | Qualitative data collection technique | Qualitative research method |
| Burimi themelues≠ | Salmons, J. (2015). Qualitative Online Interviews: Strategies, Design, and Skills (2nd ed.). Sage. ISBN: 978-1483332093 | Kozinets, R. V. (2010). Netnography: Doing Ethnographic Research Online. Sage. ISBN: 978-1847875228 |
| Emërtime të tjera | remote unobtrusive observation, virtual non-participant observation, online non-participant observation, digital observer-only observation | online ethnography, virtual ethnography, internet ethnography, netnography |
| Të lidhura≠ | 5 | 6 |
| Përmbledhja≠ | Remote non-participant observation is a qualitative data collection technique in which the researcher observes naturally occurring behavior, interaction, or activity from a distance — via video conferencing platforms, live-streamed sessions, online communities, or recorded media — without joining or influencing the setting. The researcher maintains a purely observer role throughout, recording field notes without actively participating in the observed context. | Digital ethnography is a qualitative research method that adapts traditional ethnographic fieldwork to online and digitally mediated settings. Drawing on sustained participant observation, document collection, and sometimes interviews, the researcher immerses themselves in one or more digital communities — social media platforms, forums, gaming spaces, or messaging groups — to understand how culture, identity, and social practice are constructed through digital interaction. The approach recognises that online spaces are not merely reflections of offline life but distinctive sites of cultural production in their own right. |
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