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Krahasoni metodat

Shqyrtoni metodat e zgjedhura krah për krah; rreshtat që ndryshojnë janë të theksuar.

Mësimi i thellë i përforcuar×Rrjeti Nervor Rekurent×
FushaMësimi i thellëMësimi i thellë
FamiljaMachine learningMachine learning
Viti i origjinës20151986–1990
KrijuesiMnih, V. et al. (DQN)Rumelhart, D. E.; Elman, J. L.
LlojiSequential decision-making (agent–environment interaction)Sequential neural network
Burimi themeluesMnih, V. et al. (2015). Human-Level Control through Deep Reinforcement Learning. Nature, 518, 529–533. DOI ↗Elman, J. L. (1990). Finding structure in time. Cognitive Science, 14(2), 179–211. DOI ↗
Emërtime të tjeraDerin Pekiştirmeli Öğrenme (DQN / PPO / A3C), derin pekiştirmeli öğrenme, deep RL, DRLRNN, Elman network, Jordan network, simple recurrent network
Të lidhura43
PërmbledhjaDeep Reinforcement Learning combines neural networks with reinforcement learning so an agent learns by interacting with an environment, popularised by Mnih and colleagues' 2015 Nature work on human-level Atari control. Instead of learning from a fixed labelled dataset, the agent takes actions, observes rewards, and gradually shapes a policy that maximises long-run return.A Recurrent Neural Network (RNN) is a class of neural network designed to process sequential data by maintaining a hidden state that carries information across time steps. Introduced in its modern form by Rumelhart et al. (1986) and further shaped by Elman (1990), RNNs became the dominant architecture for sequence modelling in NLP, speech, and time-series analysis before the rise of attention-based models.
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ScholarGateKrahasoni metodat: Deep Reinforcement Learning · Recurrent Neural Network. Marrë më 2026-06-18 nga https://scholargate.app/sq/compare