ScholarGate
Ассистент

Сравнение методов

Просматривайте выбранные методы рядом; строки с различиями подсвечены.

Q-обучение×Глубокое обучение с подкреплением×Методы градиента политики×
ОбластьМашинное обучениеГлубокое обучениеМашинное обучение
СемействоMachine learningMachine learningMachine learning
Год появления199220151992
Автор методаChristopher Watkins & Peter DayanMnih, V. et al. (DQN)Ronald Williams (REINFORCE); Sutton et al. (policy gradient theorem)
ТипModel-free reinforcement-learning control algorithmSequential decision-making (agent–environment interaction)Policy-based reinforcement learning
Основополагающий источникWatkins, C. J. C. H., & Dayan, P. (1992). Q-learning. Machine Learning, 8(3–4), 279–292. DOI ↗Mnih, V. et al. (2015). Human-Level Control through Deep Reinforcement Learning. Nature, 518, 529–533. DOI ↗Williams, R. J. (1992). Simple statistical gradient-following algorithms for connectionist reinforcement learning. Machine Learning, 8(3–4), 229–256. DOI ↗
Другие названияQ-learning algorithm, tabular Q-learning, off-policy TD control, Q-öğrenmeDerin Pekiştirmeli Öğrenme (DQN / PPO / A3C), derin pekiştirmeli öğrenme, deep RL, DRLREINFORCE, actor-critic, policy optimization, politika gradyanı
Связанные344
СводкаQ-learning, introduced by Christopher Watkins and Peter Dayan in 1992, is a model-free reinforcement-learning algorithm that learns the value of taking each action in each state — the Q-function — purely from experience, without a model of the environment. It is off-policy: it learns the optimal action-values while following an exploratory behaviour policy, and under standard conditions it provably converges to the optimal policy.Deep Reinforcement Learning combines neural networks with reinforcement learning so an agent learns by interacting with an environment, popularised by Mnih and colleagues' 2015 Nature work on human-level Atari control. Instead of learning from a fixed labelled dataset, the agent takes actions, observes rewards, and gradually shapes a policy that maximises long-run return.Policy gradient methods are reinforcement-learning algorithms that optimize a parameterized policy directly by gradient ascent on the expected return, rather than learning action-values and acting greedily. Founded on Ronald Williams' 1992 REINFORCE algorithm and the policy gradient theorem of Sutton and colleagues (2000), they naturally handle stochastic and continuous action spaces and underpin modern actor-critic and deep-RL algorithms.
ScholarGateНабор данных
  1. v1
  2. 2 Источники
  3. PUBLISHED
  1. v1
  2. 2 Источники
  3. PUBLISHED
  1. v1
  2. 2 Источники
  3. PUBLISHED

Перейти к поиску Скачать слайды

ScholarGateСравнение методов: Q-Learning · Deep Reinforcement Learning · Policy Gradient. Получено 2026-06-17 из https://scholargate.app/ru/compare