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Kinematyka odwrotna×Projektowanie pod kątem wytwarzania i montażu×
DziedzinaProdukcjaProdukcja
RodzinaProcess / pipelineProcess / pipeline
Rok powstania19681994
TwórcaPieper, D. L. et al.Boothroyd, G., Dewhurst, P.
TypProblem-solving method for robot controlSystematic approach to cost-effective product design
Źródło pierwotneCraig, J. J. (2005). Introduction to Robotics: Mechanics and Control (3rd ed.). Pearson Education. ISBN: 0-13-123629-6Boothroyd, G., Dewhurst, P., & Knight, W. A. (1994). Product Design for Manufacturing and Assembly (1st ed.). Marcel Dekker. ISBN: 0-8247-9157-6
Inne nazwyIK problem, Joint angle calculation, Pose-to-anglesDFMA, Design for manufacturability, DFA
Pokrewne44
PodsumowanieInverse kinematics is the computational problem of determining the joint angles required to position and orient the end-effector (tool) of an articulated mechanism at a desired pose (position and orientation). In contrast to forward kinematics, which computes end-effector position from joint angles, inverse kinematics solves the reverse mapping. This is essential for robot control: given a desired target location, IK finds the joint commands that achieve it.Design for Manufacturing and Assembly (DFMA) is a systematic methodology for creating products that are inherently easier and less expensive to manufacture and assemble. Developed by Boothroyd, Dewhurst, and Knight, DFMA evaluates design choices based on their impact on production cost, quality, and speed, guiding designers toward solutions that balance performance, manufacturability, and economics.
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  1. v1
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  3. PUBLISHED

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ScholarGatePorównaj metody: Inverse Kinematics · Design for Manufacturing and Assembly. Pobrano 2026-06-19 z https://scholargate.app/pl/compare