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Wasserstein GAN (WGAN)×Generatief Adversarieel Netwerk×
VakgebiedDeep learningDeep learning
FamilieMachine learningMachine learning
Jaar van ontstaan20172014
GrondleggerMartín Arjovsky, Soumith Chintala & Léon BottouGoodfellow, I. et al.
TypeGenerative adversarial network variantGenerative deep learning (adversarial two-network game)
Oorspronkelijke bronArjovsky, M., Chintala, S., & Bottou, L. (2017). Wasserstein generative adversarial networks. International Conference on Machine Learning (ICML), 214–223. link ↗Goodfellow, I. et al. (2014). Generative Adversarial Nets. NeurIPS. link ↗
AliassenWGAN, Earth-Mover GAN, Wasserstein Generative Adversarial Network, Wasserstein-GANÜretici Çekişmeli Ağ (GAN), GAN, generative adversarial nets, adversarial network
Verwant34
SamenvattingWasserstein GAN (WGAN) is a generative adversarial network variant introduced by Arjovsky, Chintala, and Bottou in 2017 that replaces the Jensen-Shannon divergence used in the original GAN with the Wasserstein-1 (Earth Mover) distance. This substitution provides a theoretically grounded training objective that yields more stable optimization and a loss value that correlates meaningfully with generated sample quality, addressing the notorious mode collapse and vanishing gradient problems of standard GANs.A Generative Adversarial Network (GAN), introduced by Ian Goodfellow and colleagues in 2014, produces realistic synthetic data through the competition of two neural networks — a generator and a discriminator. It is widely used for image synthesis, data augmentation, and distribution estimation.
ScholarGateGegevensset
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  3. PUBLISHED
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ScholarGateMethoden vergelijken: Wasserstein GAN · Generative Adversarial Network. Geraadpleegd op 2026-06-18 via https://scholargate.app/nl/compare