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Peningkatan Cerun×Peningkatan Terperaturan×
BidangPembelajaran MesinPembelajaran Mesin
KeluargaMachine learningMachine learning
Tahun asal20012001–2016
PengasasFriedman, J. H.Friedman, J. H.; extended by Chen & Guestrin
JenisEnsemble (sequential boosting of decision trees)Regularized ensemble (boosting with shrinkage/penalty)
Sumber perintisFriedman, J. H. (2001). Greedy Function Approximation: A Gradient Boosting Machine. Annals of Statistics, 29(5), 1189–1232. DOI ↗Friedman, J. H. (2001). Greedy function approximation: A gradient boosting machine. Annals of Statistics, 29(5), 1189–1232. DOI ↗
AliasGradient Boosting (GBM), GBM, gradient boosted trees, gradient boosting machineshrinkage boosting, penalized boosting, regularized gradient boosting, L1/L2 boosting
Berkaitan55
RingkasanGradient Boosting is an ensemble learning method, formalised by Jerome H. Friedman in 2001, that combines a sequence of weak learners — typically shallow decision trees — so that each new tree is fitted to minimise the residual errors of the trees before it. It is the core algorithm behind popular implementations such as XGBoost, LightGBM and CatBoost.Regularized boosting extends gradient boosting by adding explicit controls — shrinkage (learning rate), L1/L2 weight penalties, subsampling, and tree-complexity limits — to the objective function and the update rule. These constraints reduce overfitting, stabilise the model on noisy or small datasets, and are the core reason why systems such as XGBoost and LightGBM consistently outperform vanilla boosting on real-world tabular benchmarks.
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ScholarGateBandingkan kaedah: Gradient Boosting · Regularized Boosting. Dicapai 2026-06-17 daripada https://scholargate.app/ms/compare