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Pembelajaran Penguatan Dalam (Deep Reinforcement Learning)×Pengaturcaraan Dinamik×
BidangPembelajaran MendalamPengoptimuman
KeluargaMachine learningProcess / pipeline
Tahun asal20151957
PengasasMnih, V. et al. (DQN)Richard Bellman
JenisSequential decision-making (agent–environment interaction)Exact combinatorial optimization via recursive decomposition
Sumber perintisMnih, V. et al. (2015). Human-Level Control through Deep Reinforcement Learning. Nature, 518, 529–533. DOI ↗Bellman, R. (1957). Dynamic Programming. Princeton University Press. ISBN: 978-0-691-07951-6
AliasDerin Pekiştirmeli Öğrenme (DQN / PPO / A3C), derin pekiştirmeli öğrenme, deep RL, DRLDP, Bellman's Principle of Optimality, Recursive Optimization, Dinamik Programlama
Berkaitan43
RingkasanDeep Reinforcement Learning combines neural networks with reinforcement learning so an agent learns by interacting with an environment, popularised by Mnih and colleagues' 2015 Nature work on human-level Atari control. Instead of learning from a fixed labelled dataset, the agent takes actions, observes rewards, and gradually shapes a policy that maximises long-run return.Dynamic Programming (DP) is an exact optimization technique introduced by Richard Bellman in 1957 for solving multi-stage decision problems. It decomposes a complex problem into simpler, overlapping subproblems, solves each subproblem once, and stores the results to avoid redundant computation. Grounded in the Principle of Optimality, DP guarantees globally optimal solutions whenever the problem exhibits overlapping subproblems and optimal substructure.
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ScholarGateBandingkan kaedah: Deep Reinforcement Learning · Dynamic Programming. Dicapai 2026-06-17 daripada https://scholargate.app/ms/compare