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| Automata Selular× | Simulasi Kejadian Diskrit (DES)× | |
|---|---|---|
| Bidang | Simulasi | Simulasi |
| Keluarga | Process / pipeline | Process / pipeline |
| Tahun asal≠ | 1940s–1950s (formalized); 1970 (Conway's Game of Life); 2002 (Wolfram's systematic classification) | 1960s (formalized); modern computational form from 1970s onward |
| Pengasas≠ | John von Neumann and Stanislaw Ulam (1940s–1950s); popularized by John Conway (1970) and Stephen Wolfram (1980s–2002) | Banks, Carson, Nelson & Nicol (textbook lineage); foundational work by Tocher & Conway (1960s) |
| Jenis≠ | Grid-based computational simulation model | Stochastic process simulation |
| Sumber perintis≠ | Wolfram, S. (2002). A New Kind of Science. Wolfram Media. ISBN: 978-1579550080 | Banks, J., Carson, J.S., Nelson, B.L. & Nicol, D.M. (2010). Discrete-Event System Simulation (5th ed.). Pearson. ISBN: 978-0136062127 |
| Alias≠ | CA, Hücresel Otomat (Cellular Automata), lattice model, grid-based simulation | DES, event-driven simulation, Ayrık Olay Simülasyonu (DES) |
| Berkaitan≠ | 5 | 4 |
| Ringkasan≠ | Cellular automata (CA) is a grid-based computational simulation model, first formalized by John von Neumann and Stanislaw Ulam in the 1940s–1950s and brought to wide attention by John Conway's Game of Life (1970) and Stephen Wolfram's systematic classification (2002), in which a lattice of cells — each holding a finite discrete state — evolves in discrete time steps according to local neighborhood interaction rules, causing complex global patterns to emerge from simple local specifications. | Discrete-Event Simulation (DES) is a computational modeling paradigm in which the state of a system changes only at a countable sequence of points in time — the events. Between events nothing changes, so the simulation clock jumps directly from one event to the next. Formalized through the foundational textbooks of Banks, Carson, Nelson and Nicol and of Law in the 1960s–2000s, DES has become the standard tool for analyzing queuing systems, healthcare patient flows, manufacturing lines, and logistics networks where entities move through resources over time. |
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