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Q-oppiminen×Syvä vahvistusoppiminen×Dynaaminen ohjelmointi×
TieteenalaKoneoppiminenSyväoppiminenOptimointi
MenetelmäperheMachine learningMachine learningProcess / pipeline
Syntyvuosi199220151957
KehittäjäChristopher Watkins & Peter DayanMnih, V. et al. (DQN)Richard Bellman
TyyppiModel-free reinforcement-learning control algorithmSequential decision-making (agent–environment interaction)Exact combinatorial optimization via recursive decomposition
AlkuperäislähdeWatkins, C. J. C. H., & Dayan, P. (1992). Q-learning. Machine Learning, 8(3–4), 279–292. DOI ↗Mnih, V. et al. (2015). Human-Level Control through Deep Reinforcement Learning. Nature, 518, 529–533. DOI ↗Bellman, R. (1957). Dynamic Programming. Princeton University Press. ISBN: 978-0-691-07951-6
RinnakkaisnimetQ-learning algorithm, tabular Q-learning, off-policy TD control, Q-öğrenmeDerin Pekiştirmeli Öğrenme (DQN / PPO / A3C), derin pekiştirmeli öğrenme, deep RL, DRLDP, Bellman's Principle of Optimality, Recursive Optimization, Dinamik Programlama
Liittyvät343
TiivistelmäQ-learning, introduced by Christopher Watkins and Peter Dayan in 1992, is a model-free reinforcement-learning algorithm that learns the value of taking each action in each state — the Q-function — purely from experience, without a model of the environment. It is off-policy: it learns the optimal action-values while following an exploratory behaviour policy, and under standard conditions it provably converges to the optimal policy.Deep Reinforcement Learning combines neural networks with reinforcement learning so an agent learns by interacting with an environment, popularised by Mnih and colleagues' 2015 Nature work on human-level Atari control. Instead of learning from a fixed labelled dataset, the agent takes actions, observes rewards, and gradually shapes a policy that maximises long-run return.Dynamic Programming (DP) is an exact optimization technique introduced by Richard Bellman in 1957 for solving multi-stage decision problems. It decomposes a complex problem into simpler, overlapping subproblems, solves each subproblem once, and stores the results to avoid redundant computation. Grounded in the Principle of Optimality, DP guarantees globally optimal solutions whenever the problem exhibits overlapping subproblems and optimal substructure.
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ScholarGateVertaile menetelmiä: Q-Learning · Deep Reinforcement Learning · Dynamic Programming. Haettu 2026-06-17 osoitteesta https://scholargate.app/fi/compare