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Genetiikka-algoritmi×NSGA-II×Hiukkasparviäly (PSO)×
TieteenalaOptimointiOptimointiOptimointi
MenetelmäperheProcess / pipelineProcess / pipelineProcess / pipeline
Syntyvuosi197520021995
KehittäjäJohn Henry Holland
TyyppiPopulation-based metaheuristicEvolutionary multi-objective optimisation algorithmPopulation-based metaheuristic / swarm intelligence
AlkuperäislähdeHolland, J.H. (1975). Adaptation in Natural and Artificial Systems. University of Michigan Press. link ↗Deb, K., Pratap, A., Agarwal, S. & Meyarivan, T. (2002). A Fast and Elitist Multiobjective Genetic Algorithm: NSGA-II. IEEE Transactions on Evolutionary Computation, 6(2), 182-197. DOI ↗Kennedy, J. & Eberhart, R. (1995). Particle Swarm Optimization. IEEE International Conference on Neural Networks (ICNN), 1942-1948. DOI ↗
RinnakkaisnimetGA, evolutionary algorithm, Genetik Algoritma — Evrimsel OptimizasyonNSGA2, Non-dominated Sorting GA II, NSGA-II — Çok Amaçlı Evrimsel OptimizasyonPSO, swarm intelligence optimization, Parçacık Sürü Optimizasyonu (PSO)
Liittyvät546
TiivistelmäA genetic algorithm (GA) is a population-based metaheuristic optimization method introduced by John Henry Holland (1975) that mimics the principles of natural selection. It maintains a population of candidate solutions and iteratively improves them through selection, crossover, and mutation operators, making it especially powerful on discontinuous, non-convex, and multi-modal search spaces where classical gradient-based methods fail.NSGA-II (Non-dominated Sorting Genetic Algorithm II) is the standard reference algorithm for multi-objective evolutionary optimisation, introduced by Deb, Pratap, Agarwal and Meyarivan in 2002. Rather than collapsing multiple conflicting objectives into a single score, it evolves a population of candidate solutions across generations and returns a set of Pareto-optimal trade-off solutions — the Pareto front — using fast non-dominated sorting and a crowding distance metric to preserve diversity.Particle Swarm Optimization (PSO) is a population-based metaheuristic algorithm introduced by Kennedy and Eberhart in 1995, inspired by the collective movement of bird flocks and fish schools. Each candidate solution — called a particle — moves through the search space by updating its velocity and position based on its own best experience and the best experience of the entire swarm, enabling fast convergence across continuous optimization problems.
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ScholarGateVertaile menetelmiä: Genetic Algorithm · NSGA-II · Particle Swarm Optimization. Haettu 2026-06-18 osoitteesta https://scholargate.app/fi/compare