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TieteenalaSyväoppiminenSyväoppiminen
MenetelmäperheMachine learningMachine learning
Syntyvuosi20152017
KehittäjäMnih, V. et al. (DQN)Zoph, B. & Le, Q.V.
TyyppiSequential decision-making (agent–environment interaction)Automated architecture optimization (deep learning)
AlkuperäislähdeMnih, V. et al. (2015). Human-Level Control through Deep Reinforcement Learning. Nature, 518, 529–533. DOI ↗Zoph, B. & Le, Q.V. (2017). Neural Architecture Search with Reinforcement Learning. ICLR. link ↗
RinnakkaisnimetDerin Pekiştirmeli Öğrenme (DQN / PPO / A3C), derin pekiştirmeli öğrenme, deep RL, DRLNöral Mimari Arama (NAS), NAS, automated architecture design, differentiable architecture search
Liittyvät45
TiivistelmäDeep Reinforcement Learning combines neural networks with reinforcement learning so an agent learns by interacting with an environment, popularised by Mnih and colleagues' 2015 Nature work on human-level Atari control. Instead of learning from a fixed labelled dataset, the agent takes actions, observes rewards, and gradually shapes a policy that maximises long-run return.Neural Architecture Search (NAS), introduced by Zoph and Le in 2017, automatically optimizes architectural decisions such as a network's depth, width, and connection structure instead of hand-designing them. Leading methods in the field include DARTS, ENAS, and Once-for-All.
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ScholarGateVertaile menetelmiä: Deep Reinforcement Learning · Neural Architecture Search. Haettu 2026-06-18 osoitteesta https://scholargate.app/fi/compare