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Syvä vahvistusoppiminen×Dynaaminen ohjelmointi×Policy Gradient -menetelmät×
TieteenalaSyväoppiminenOptimointiKoneoppiminen
MenetelmäperheMachine learningProcess / pipelineMachine learning
Syntyvuosi201519571992
KehittäjäMnih, V. et al. (DQN)Richard BellmanRonald Williams (REINFORCE); Sutton et al. (policy gradient theorem)
TyyppiSequential decision-making (agent–environment interaction)Exact combinatorial optimization via recursive decompositionPolicy-based reinforcement learning
AlkuperäislähdeMnih, V. et al. (2015). Human-Level Control through Deep Reinforcement Learning. Nature, 518, 529–533. DOI ↗Bellman, R. (1957). Dynamic Programming. Princeton University Press. ISBN: 978-0-691-07951-6Williams, R. J. (1992). Simple statistical gradient-following algorithms for connectionist reinforcement learning. Machine Learning, 8(3–4), 229–256. DOI ↗
RinnakkaisnimetDerin Pekiştirmeli Öğrenme (DQN / PPO / A3C), derin pekiştirmeli öğrenme, deep RL, DRLDP, Bellman's Principle of Optimality, Recursive Optimization, Dinamik ProgramlamaREINFORCE, actor-critic, policy optimization, politika gradyanı
Liittyvät434
TiivistelmäDeep Reinforcement Learning combines neural networks with reinforcement learning so an agent learns by interacting with an environment, popularised by Mnih and colleagues' 2015 Nature work on human-level Atari control. Instead of learning from a fixed labelled dataset, the agent takes actions, observes rewards, and gradually shapes a policy that maximises long-run return.Dynamic Programming (DP) is an exact optimization technique introduced by Richard Bellman in 1957 for solving multi-stage decision problems. It decomposes a complex problem into simpler, overlapping subproblems, solves each subproblem once, and stores the results to avoid redundant computation. Grounded in the Principle of Optimality, DP guarantees globally optimal solutions whenever the problem exhibits overlapping subproblems and optimal substructure.Policy gradient methods are reinforcement-learning algorithms that optimize a parameterized policy directly by gradient ascent on the expected return, rather than learning action-values and acting greedily. Founded on Ronald Williams' 1992 REINFORCE algorithm and the policy gradient theorem of Sutton and colleagues (2000), they naturally handle stochastic and continuous action spaces and underpin modern actor-critic and deep-RL algorithms.
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ScholarGateVertaile menetelmiä: Deep Reinforcement Learning · Dynamic Programming · Policy Gradient. Haettu 2026-06-17 osoitteesta https://scholargate.app/fi/compare