ScholarGate
دستیار

مقایسهٔ روش‌ها

روش‌های انتخابی خود را کنار هم مرور کنید؛ ردیف‌های متفاوت برجسته شده‌اند.

یادگیری کیو (Q-Learning)×یادگیری تقویتی عمیق×
حوزهیادگیری ماشینیادگیری عمیق
خانوادهMachine learningMachine learning
سال پیدایش19922015
پدیدآورChristopher Watkins & Peter DayanMnih, V. et al. (DQN)
نوعModel-free reinforcement-learning control algorithmSequential decision-making (agent–environment interaction)
منبع بنیادینWatkins, C. J. C. H., & Dayan, P. (1992). Q-learning. Machine Learning, 8(3–4), 279–292. DOI ↗Mnih, V. et al. (2015). Human-Level Control through Deep Reinforcement Learning. Nature, 518, 529–533. DOI ↗
نام‌های دیگرQ-learning algorithm, tabular Q-learning, off-policy TD control, Q-öğrenmeDerin Pekiştirmeli Öğrenme (DQN / PPO / A3C), derin pekiştirmeli öğrenme, deep RL, DRL
مرتبط34
خلاصهQ-learning, introduced by Christopher Watkins and Peter Dayan in 1992, is a model-free reinforcement-learning algorithm that learns the value of taking each action in each state — the Q-function — purely from experience, without a model of the environment. It is off-policy: it learns the optimal action-values while following an exploratory behaviour policy, and under standard conditions it provably converges to the optimal policy.Deep Reinforcement Learning combines neural networks with reinforcement learning so an agent learns by interacting with an environment, popularised by Mnih and colleagues' 2015 Nature work on human-level Atari control. Instead of learning from a fixed labelled dataset, the agent takes actions, observes rewards, and gradually shapes a policy that maximises long-run return.
ScholarGateمجموعه‌داده
  1. v1
  2. 2 منابع
  3. PUBLISHED
  1. v1
  2. 2 منابع
  3. PUBLISHED

رفتن به جست‌وجو دریافت اسلایدها

ScholarGateمقایسهٔ روش‌ها: Q-Learning · Deep Reinforcement Learning. بازیابی‌شده در 2026-06-17 از https://scholargate.app/fa/compare