Deterrence Modeling
Deterrence modeling uses game theory to analyze when a defender can dissuade a challenger from aggression by threatening unacceptable costs. Classical deterrence theory, rooted in Schelling's work and Cold War nuclear strategy, was reformulated by Frank Zagare and D. Marc Kilgour in Perfect Deterrence (2000) into a family of incomplete-information games. These models make precise the two requirements a deterrent threat must meet — capability (the means to inflict the cost) and credibility (a genuine willingness to carry it out) — and identify the equilibrium conditions under which deterrence succeeds, fails, or collapses into conflict.
Loe meetodi täielikku kirjeldust
Selle osa lugemiseks logi sisse tasuta kontoga.
Meetodikaart
Seotud meetodite ümbruskond — vali sõlm, et seda uurida.
Allikad
- Zagare, F. C., & Kilgour, D. M. (2000). Perfect Deterrence. Cambridge: Cambridge University Press. ISBN: 9780521781749 ↗
Kuidas sellele lehele viidata
ScholarGate. (2026, June 22). Game-Theoretic Modeling of Deterrence in International Relations. ScholarGate. https://scholargate.app/et/international-relations/deterrence-modeling-ir
Milline meetod?
Aseta see meetod oma lähimate sugulaste kõrvale ja loe neid kõrvuti — raamatukogu laob raamatud lauale; valik on sinu.
- Bargaining Model of WarInternational Relations↔ võrdle
- Crisis Bargaining GameInternational Relations↔ võrdle
- Richardson Arms Race ModelInternational Relations↔ võrdle
Sellele viitavad
Sarnased meetodid
Märkasid sellel lehel viga? Teata sellest või paku parandust →