ScholarGate
Assistent

Methoden vergleichen

Prüfen Sie die ausgewählten Methoden nebeneinander; abweichende Zeilen sind hervorgehoben.

Wasserstein GAN (WGAN)×Generative Adversarial Network×
FachgebietDeep LearningDeep Learning
FamilieMachine learningMachine learning
Entstehungsjahr20172014
UrheberMartín Arjovsky, Soumith Chintala & Léon BottouGoodfellow, I. et al.
TypGenerative adversarial network variantGenerative deep learning (adversarial two-network game)
Wegweisende QuelleArjovsky, M., Chintala, S., & Bottou, L. (2017). Wasserstein generative adversarial networks. International Conference on Machine Learning (ICML), 214–223. link ↗Goodfellow, I. et al. (2014). Generative Adversarial Nets. NeurIPS. link ↗
AliasnamenWGAN, Earth-Mover GAN, Wasserstein Generative Adversarial Network, Wasserstein-GANÜretici Çekişmeli Ağ (GAN), GAN, generative adversarial nets, adversarial network
Verwandt34
ZusammenfassungWasserstein GAN (WGAN) is a generative adversarial network variant introduced by Arjovsky, Chintala, and Bottou in 2017 that replaces the Jensen-Shannon divergence used in the original GAN with the Wasserstein-1 (Earth Mover) distance. This substitution provides a theoretically grounded training objective that yields more stable optimization and a loss value that correlates meaningfully with generated sample quality, addressing the notorious mode collapse and vanishing gradient problems of standard GANs.A Generative Adversarial Network (GAN), introduced by Ian Goodfellow and colleagues in 2014, produces realistic synthetic data through the competition of two neural networks — a generator and a discriminator. It is widely used for image synthesis, data augmentation, and distribution estimation.
ScholarGateDatensatz
  1. v1
  2. 1 Quellen
  3. PUBLISHED
  1. v1
  2. 2 Quellen
  3. PUBLISHED

Zur Suche Folien herunterladen

ScholarGateMethoden vergleichen: Wasserstein GAN · Generative Adversarial Network. Abgerufen am 2026-06-18 von https://scholargate.app/de/compare