Porovnat metody
Prohlédněte si vybrané metody vedle sebe; řádky, které se liší, jsou zvýrazněny.
| NASA-TLX× | Kognitivní průchodnost× | |
|---|---|---|
| Obor | Interakce člověk–počítač | Interakce člověk–počítač |
| Rodina | Hypothesis test | Hypothesis test |
| Rok vzniku≠ | 1988 | 1990 |
| Tvůrce≠ | Sandra Hart and Lowell Staveland | Clayton Lewis, Peter Polson, Cathleen Wharton, John Rieman |
| Typ≠ | Multi-dimensional post-task questionnaire for measuring subjective mental workload | Evaluative walkthrough examining how users learn to use an interface |
| Původní zdroj≠ | Hart, S. G., & Staveland, L. E. (1988). Development of NASA-TLX (Task Load Index): Results of empirical and theoretical research. In P. A. Hancock & N. Meshkati (Eds.), Human Mental Workload (pp. 139–183). Elsevier. DOI ↗ | Lewis, C., Polson, P. G., Wharton, C., & Rieman, J. (1990). Testing a walkthrough methodology for specifying and evaluating user interface designs. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 387–392). link ↗ |
| Další názvy≠ | Task Load Index, TLX, NASA-TLX | Cognitive Walkthrough, CW Analysis |
| Příbuzné | 4 | 4 |
| Shrnutí≠ | The NASA Task Load Index (TLX) is a multi-dimensional subjective workload assessment tool developed at NASA Ames Research Center by Sandra Hart and Lowell Staveland in the 1980s. TLX measures perceived mental workload across six dimensions—mental demand, physical demand, temporal demand, performance, effort, and frustration—allowing researchers and practitioners to understand the cognitive and affective burden of tasks and interfaces. The instrument is widely used in human factors, cognitive engineering, and HCI to identify task bottlenecks and evaluate system designs. | Cognitive Walkthrough is an inspection method for evaluating interface designs by simulating and analyzing how users will learn to use a system through exploration and trial. Developed by Clayton Lewis, Peter Polson, Cathleen Wharton, and John Rieman in 1990, this method is grounded in cognitive psychology and focuses specifically on learnability—whether first-time or occasional users can discover how to perform tasks without formal training. Evaluators role-play user actions, answer a set of critical questions about feedback and discovery at each step, and document usability problems. |
| ScholarGateDatová sada ↗ |
|
|