Porovnat metody
Prohlédněte si vybrané metody vedle sebe; řádky, které se liší, jsou zvýrazněny.
| Hluboké zpatňované učení× | Přenosové učení× | |
|---|---|---|
| Obor≠ | Hluboké učení | Strojové učení |
| Rodina | Machine learning | Machine learning |
| Rok vzniku≠ | 2015 | 2010 (formalized); 1990s (early roots) |
| Tvůrce≠ | Mnih, V. et al. (DQN) | Pan, S. J. & Yang, Q. (survey); Bengio, Y. (deep learning framing) |
| Typ≠ | Sequential decision-making (agent–environment interaction) | Learning paradigm |
| Původní zdroj≠ | Mnih, V. et al. (2015). Human-Level Control through Deep Reinforcement Learning. Nature, 518, 529–533. DOI ↗ | Pan, S. J., & Yang, Q. (2010). A Survey on Transfer Learning. IEEE Transactions on Knowledge and Data Engineering, 22(10), 1345–1359. DOI ↗ |
| Další názvy≠ | Derin Pekiştirmeli Öğrenme (DQN / PPO / A3C), derin pekiştirmeli öğrenme, deep RL, DRL | TL, domain adaptation, fine-tuning, pre-trained model adaptation |
| Příbuzné≠ | 4 | 3 |
| Shrnutí≠ | Deep Reinforcement Learning combines neural networks with reinforcement learning so an agent learns by interacting with an environment, popularised by Mnih and colleagues' 2015 Nature work on human-level Atari control. Instead of learning from a fixed labelled dataset, the agent takes actions, observes rewards, and gradually shapes a policy that maximises long-run return. | Transfer learning is a machine learning paradigm in which knowledge gained from training a model on a source task or domain is reused to improve learning on a different but related target task or domain. It is especially powerful when labeled data for the target task is scarce, and it underlies most modern deep learning applications in computer vision, natural language processing, and beyond. |
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