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CycleGAN×Generativní adversariální síť×
OborHluboké učeníHluboké učení
RodinaMachine learningMachine learning
Rok vzniku20172014
TvůrceJun-Yan Zhu et al.Goodfellow, I. et al.
TypUnsupervised image-to-image translationGenerative deep learning (adversarial two-network game)
Původní zdrojZhu, J.-Y., Park, T., Isola, P., & Efros, A. A. (2017). Unpaired image-to-image translation using cycle-consistent adversarial networks. IEEE International Conference on Computer Vision (ICCV), 2242–2251. DOI ↗Goodfellow, I. et al. (2014). Generative Adversarial Nets. NeurIPS. link ↗
Další názvyCycle-Consistent Adversarial Networks, Unpaired Image-to-Image Translation, Cycle-GAN, Çevrimsel Tutarlı GANÜretici Çekişmeli Ağ (GAN), GAN, generative adversarial nets, adversarial network
Příbuzné34
ShrnutíCycleGAN, introduced by Zhu et al. at ICCV 2017, learns to translate images between two visual domains without requiring paired training examples. It trains two generators and two discriminators simultaneously, enforcing a cycle-consistency constraint so that an image translated from domain X to Y and back again recovers the original. This makes it applicable whenever large aligned datasets are unavailable, such as converting photographs to artwork styles, turning summer landscapes into winter scenes, or mapping satellite imagery to map tiles.A Generative Adversarial Network (GAN), introduced by Ian Goodfellow and colleagues in 2014, produces realistic synthetic data through the competition of two neural networks — a generator and a discriminator. It is widely used for image synthesis, data augmentation, and distribution estimation.
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ScholarGatePorovnat metody: CycleGAN · Generative Adversarial Network. Získáno 2026-06-17 z https://scholargate.app/cs/compare