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Prohlédněte si vybrané metody vedle sebe; řádky, které se liší, jsou zvýrazněny.

Algoritmus A* pro hledání cesty×Algoritmus Dijkstry×
OborOperační výzkumOperační výzkum
RodinaMachine learningMachine learning
Rok vzniku19681956
TvůrcePeter E. Hart, Nils J. Nilsson, and Bertram RaphaelEdsger W. Dijkstra
Typalgorithmalgorithm
Původní zdrojHart, P. E., Nilsson, N. J., & Raphael, B. (1968). A formal basis for the heuristic determination of minimum cost paths. IEEE Transactions on Systems Science and Cybernetics, 4(2), 100-107. DOI ↗Dijkstra, E. W. (1959). A note on two problems in connexion with graphs. Numerische Mathematik, 1(1), 269-271. DOI ↗
Další názvyA* algorithm, A-star algorithm, A* searchDijkstra's algorithm, shortest path algorithm
Příbuzné23
ShrnutíThe A* Search Algorithm, developed by Peter E. Hart, Nils J. Nilsson, and Bertram Raphael in 1968, is an optimal path-finding algorithm that combines the benefits of Dijkstra's algorithm with heuristic guidance. It efficiently finds the shortest path by balancing actual distance from the start with estimated distance to the goal.Dijkstra's Algorithm, introduced by Edsger W. Dijkstra in 1956, is one of the most fundamental algorithms in computer science for solving the single-source shortest path problem. It finds the shortest path from a starting vertex to all other vertices in a weighted graph with non-negative edge weights.
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ScholarGatePorovnat metody: A-star Search Algorithm · Dijkstra Algorithm. Získáno 2026-06-15 z https://scholargate.app/cs/compare