Сравнение на методи
Прегледайте избраните методи един до друг; редовете с разлики са откроени.
| AdaBoost× | Дърво на решенията× | Градиентен бустинг× | |
|---|---|---|---|
| Област | Машинно обучение | Машинно обучение | Машинно обучение |
| Семейство | Machine learning | Machine learning | Machine learning |
| Година на възникване≠ | 1997 | 1984 | 2001 |
| Създател≠ | Freund, Y. & Schapire, R.E. | Breiman, Friedman, Olshen & Stone | Friedman, J. H. |
| Тип≠ | Ensemble (sequential boosting of weak learners) | Recursive partitioning (if-then rules) | Ensemble (sequential boosting of decision trees) |
| Основополагащ източник≠ | Freund, Y. & Schapire, R.E. (1997). A Decision-Theoretic Generalization of On-Line Learning and an Application to Boosting. Journal of Computer and System Sciences, 55(1), 119–139. DOI ↗ | Breiman, L., Friedman, J.H., Olshen, R.A. & Stone, C.J. (1984). Classification and Regression Trees. Wadsworth. DOI ↗ | Friedman, J. H. (2001). Greedy Function Approximation: A Gradient Boosting Machine. Annals of Statistics, 29(5), 1189–1232. DOI ↗ |
| Други названия≠ | AdaBoost (Adaptive Boosting), adaptive boosting, adaptif artırma | Karar Ağacı (Decision Tree), karar ağacı, classification tree, regression tree | Gradient Boosting (GBM), GBM, gradient boosted trees, gradient boosting machine |
| Свързани | 5 | 5 | 5 |
| Резюме≠ | AdaBoost (Adaptive Boosting) is the original boosting algorithm, introduced by Yoav Freund and Robert Schapire in 1997, that combines a sequence of simple weak learners by giving more weight to the observations they get wrong. The forerunner of gradient boosting, it is simple, interpretable, and a strong baseline for classification. | A Decision Tree is an interpretable classification and regression method, formalised by Breiman, Friedman, Olshen and Stone in their 1984 CART framework, that partitions the data with hierarchical if-then rules. Each split sends observations down one branch or another until a prediction is read off the leaf. | Gradient Boosting is an ensemble learning method, formalised by Jerome H. Friedman in 2001, that combines a sequence of weak learners — typically shallow decision trees — so that each new tree is fitted to minimise the residual errors of the trees before it. It is the core algorithm behind popular implementations such as XGBoost, LightGBM and CatBoost. |
| ScholarGateНабор от данни ↗ |
|
|
|