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| Q-Learning× | Δυναμικός Προγραμματισμός× | |
|---|---|---|
| Πεδίο≠ | Μηχανική Μάθηση | Βελτιστοποίηση |
| Οικογένεια≠ | Machine learning | Process / pipeline |
| Έτος προέλευσης≠ | 1992 | 1957 |
| Δημιουργός≠ | Christopher Watkins & Peter Dayan | Richard Bellman |
| Τύπος≠ | Model-free reinforcement-learning control algorithm | Exact combinatorial optimization via recursive decomposition |
| Θεμελιώδης πηγή≠ | Watkins, C. J. C. H., & Dayan, P. (1992). Q-learning. Machine Learning, 8(3–4), 279–292. DOI ↗ | Bellman, R. (1957). Dynamic Programming. Princeton University Press. ISBN: 978-0-691-07951-6 |
| Εναλλακτικές ονομασίες | Q-learning algorithm, tabular Q-learning, off-policy TD control, Q-öğrenme | DP, Bellman's Principle of Optimality, Recursive Optimization, Dinamik Programlama |
| Συναφείς | 3 | 3 |
| Σύνοψη≠ | Q-learning, introduced by Christopher Watkins and Peter Dayan in 1992, is a model-free reinforcement-learning algorithm that learns the value of taking each action in each state — the Q-function — purely from experience, without a model of the environment. It is off-policy: it learns the optimal action-values while following an exploratory behaviour policy, and under standard conditions it provably converges to the optimal policy. | Dynamic Programming (DP) is an exact optimization technique introduced by Richard Bellman in 1957 for solving multi-stage decision problems. It decomposes a complex problem into simpler, overlapping subproblems, solves each subproblem once, and stores the results to avoid redundant computation. Grounded in the Principle of Optimality, DP guarantees globally optimal solutions whenever the problem exhibits overlapping subproblems and optimal substructure. |
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