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| Προσομοίωση Διακριτών Γεγονότων Πολλαπλών Στόχων× | Διακριτή Προσομοίωση Γεγονότων (DES)× | |
|---|---|---|
| Πεδίο | Προσομοίωση | Προσομοίωση |
| Οικογένεια | Process / pipeline | Process / pipeline |
| Έτος προέλευσης≠ | 1990s–2000s | 1960s (formalized); modern computational form from 1970s onward |
| Δημιουργός≠ | Various (DES: Tocher 1963; multi-objective integration: 1990s–2000s OR literature) | Banks, Carson, Nelson & Nicol (textbook lineage); foundational work by Tocher & Conway (1960s) |
| Τύπος≠ | Simulation-optimization hybrid | Stochastic process simulation |
| Θεμελιώδης πηγή≠ | Kleijnen, J. P. C., & Gaury, E. (2003). Short-term robustness of production management systems: A case study. European Journal of Operational Research, 148(2), 452–465. DOI ↗ | Banks, J., Carson, J.S., Nelson, B.L. & Nicol, D.M. (2010). Discrete-Event System Simulation (5th ed.). Pearson. ISBN: 978-0136062127 |
| Εναλλακτικές ονομασίες≠ | MO-DES, Multi-objective DES, Pareto-based discrete-event simulation, DES with multi-objective optimization | DES, event-driven simulation, Ayrık Olay Simülasyonu (DES) |
| Συναφείς≠ | 5 | 4 |
| Σύνοψη≠ | Multi-Objective Discrete-Event Simulation (MO-DES) couples a discrete-event simulation engine with multi-objective optimization to explore trade-offs among two or more conflicting performance measures — such as throughput, cost, and waiting time — across stochastic, time-ordered process models. It is widely applied in manufacturing, logistics, healthcare, and service system design. | Discrete-Event Simulation (DES) is a computational modeling paradigm in which the state of a system changes only at a countable sequence of points in time — the events. Between events nothing changes, so the simulation clock jumps directly from one event to the next. Formalized through the foundational textbooks of Banks, Carson, Nelson and Nicol and of Law in the 1960s–2000s, DES has become the standard tool for analyzing queuing systems, healthcare patient flows, manufacturing lines, and logistics networks where entities move through resources over time. |
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