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ΠεδίοΒαθιά ΜάθησηΒαθιά Μάθηση
ΟικογένειαMachine learningMachine learning
Έτος προέλευσης20151986–1990
ΔημιουργόςMnih, V. et al. (DQN)Rumelhart, D. E.; Elman, J. L.
ΤύποςSequential decision-making (agent–environment interaction)Sequential neural network
Θεμελιώδης πηγήMnih, V. et al. (2015). Human-Level Control through Deep Reinforcement Learning. Nature, 518, 529–533. DOI ↗Elman, J. L. (1990). Finding structure in time. Cognitive Science, 14(2), 179–211. DOI ↗
Εναλλακτικές ονομασίεςDerin Pekiştirmeli Öğrenme (DQN / PPO / A3C), derin pekiştirmeli öğrenme, deep RL, DRLRNN, Elman network, Jordan network, simple recurrent network
Συναφείς43
ΣύνοψηDeep Reinforcement Learning combines neural networks with reinforcement learning so an agent learns by interacting with an environment, popularised by Mnih and colleagues' 2015 Nature work on human-level Atari control. Instead of learning from a fixed labelled dataset, the agent takes actions, observes rewards, and gradually shapes a policy that maximises long-run return.A Recurrent Neural Network (RNN) is a class of neural network designed to process sequential data by maintaining a hidden state that carries information across time steps. Introduced in its modern form by Rumelhart et al. (1986) and further shaped by Elman (1990), RNNs became the dominant architecture for sequence modelling in NLP, speech, and time-series analysis before the rise of attention-based models.
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ScholarGateΣύγκριση μεθόδων: Deep Reinforcement Learning · Recurrent Neural Network. Ανακτήθηκε στις 2026-06-18 από https://scholargate.app/el/compare